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Darkorbit SHIPS

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Darkorbit SHIPS

Post by admin »

Because Darkorbit forums its very messy, you cant find the stats on new ships in one place, so maybe we will make order here.
This topic will be updated in our limited time, members can help too.

New Ship: Berserker

A new ship is available as a reward in the objectives as well as in the payment section: The Berserker!

Ship information:

· HP: 400,000
· Nanohull: 400,000
· Speed: 290
· Laser Slots: 5
· Generator Slots: 16
· Special Slots: 3
· Rocket Launchers: 1
· Ship Modules Slots: 3
· Cargo Space: 1,500

Skill: Shield Link

Creates a link between you and a targeted ship for 60 seconds. While linked, damage dealt to the target's shields is dealt to your own ship instead.
- New target can be any target – Player / P.E.T.
- Duration: 60 sec
- Cooldown: 10 sec
- This skill can be interrupted by JAMX effect and the player can also be prevented from using the skill by a JAMX


Skill: Berserk

For 30 seconds, laser damage is increased by the percentage of HP lost.
- New target can be NPC/Player/P.E.T
- Duration: 30 sec
- Cooldown: 60 sec
- Damage done by Berserker’s lasers gets a bonus based on the percentage of HP left on Berserker.
- This skill can be interrupted by JAMX effect and the player can also be prevented from using the skill by a JAMX

Skill: Revenge

Reflects all damage dealt to Berserker directly back to enemy for 6 seconds.
- New target can be NPC/Player/P.E.T
- Duration: 6 sec
- Cooldown: 180 sec
- Revenge damage cannot be Shield linked or reflected away by Revenge.
- This skill can be interrupted by JAMX effect and the player can also be prevented from using the skill by a JAMX
- While using the Revenge ability, the Berserker ship will receive a -5% speed debuff

Source:
https://board-en.darkorbit.com/threads/ ... aq.119463/
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Re: Darkorbit SHIPS

Post by admin »

Centurion Ship
https://board-en.darkorbit.com/threads/ ... ip.124100/

[​IMG]
Lasers:16
Rocket Launchers: 1
Generators: 16
HP: 265,000
Nano Hull: 265,000
Speed: 300

Obtained from completing the recipe in assembly.

Required resources:

200 Booty Keys
750,000,000 Credits
75,000 UCB-100
15,000 RSB-75
15,000 Blacklight Trace


By default, the centurion does not come with any passive bonuses or abilities. However, it has 50 Unstable designs, each of which provides a different set of attribute changes or in some rare cases abilities.

Originally available from Black Light Invasion.


50 Unstable designs
https://board-en.darkorbit.com/threads/ ... aq.123290/
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Re: Darkorbit SHIPS

Post by admin »

New Ship: Zephyr

A new ship is available as a reward in the objectives: The Zephyr!
Ship information

HP: 250,000
Speed: 300
Laser Slots: 12
Generator Slots: 16
Special Slots: 3
Ship Module Slots: 3
Rocket Launchers: 1
Cargo Space: 1,500
NanoHull 250,000


Skill: Momentum
When the skill is activated, every charge adds 1.5% speed to the ship, up to a maximum of 750 speed (percentages will be added with every charge, i.e. 2 charges is 3% etc.)

Duration: 20 sec
Cooldown: No cooldown, can only be activated when there is more than 0 charges
Killing an NPC adds a charge to Momentum, up to 20 charges possible
When the skill is not active, range increases by +5 per charge
When the skill is activated
Every charge adds 1,5% speed to the ship for the skill duration (up to a maximum of 750 speed)
Charges are reset to 0 immediately
Range will be reset to original range immediately
Charges are displayed in the quick slot bar
IMPORTANT: This charge will be reset to 0 on server restart!
This skill can be interrupted by JAMX effect and the player can also be prevented from using the skill by a JAMX
The skill cannot be cancelled by EMP-01


Skill: Triple Barrage
Set off 3 explosions in a triangular formation based on the targeted NPC.

Target: NPC
Cooldown: 10 minutes
Explosion radius will be 200 server units
Explosion damage is only dealt to NPCs
Each explosion deals 20,000 damage
Overlapping explosions will deal stacked damage
E.g. if an NPC is in an area that is affected by two explosions, it will sustain 2 x 20,000 damage


https://board-en.darkorbit.com/threads/ ... aq.124941/
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Re: Darkorbit SHIPS

Post by admin »

New Ship: Solaris

A new ship is available as a reward in the objectives as well as in the payment section: The Solaris ship! The ship designs can be crafted in the Assembly.

Ship information

HP: 377,500
Nanohull: 377,500
Speed: 300
Laser Slots: 15
Generator Slots: 15
Special Slots: 3
Rocket Launchers: 1
Ship Modules Slots: 3
Cargo Space: 1,500


Skill: Incinerate
For 10 seconds, burn enemies continuously in a circular radius around you. This skill deals 6,000 damage per second to ships within an area around the ship.

New target can be any target – NPC, Player
Players in the same company as well as players in the same group don’t get damaged
Duration: 10 sec
Cooldown: 90 sec
This skill can be interrupted by JAMX effect and the player can also be prevented from using the skill by a JAMX
Skill can be toggled off. After turning off the skill, the skill cooldown begins


New Ship designs: Amor & Psyche

If you use the new ship designs Amor & Psyche for the Solaris ship, a Combo Design Skill will be applied which works like in the following description. You can craft both designs from the Assembly during the Event.

Combo Design Skill: Psyche ship design Skill

The ship will get a buff if the following conditions are met:
If an Amor Ship Design is in the same group as a Psyche Ship Design
If the Amor Ship Design is within the same map as the Psyche Ship Design
The Buff will be a 10% increased damage and the ship shows a lovely glow while the buff is active.


Combo Design Skill: Amor ship design Skill

The ship will get a buff if the following conditions are met:
If a Psyche Ship Design is in the same group as an Amor Ship Design
If the Psyche Ship Design is within the same map as the Amor Ship Design
The Buff will be a 10% increased shield and 5% increased HP and the ship shows a lovely glow while the buff is active.



https://board-en.darkorbit.com/threads/ ... aq.125209/
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